Them acquiring Activision is also a strong chess move ex: Microsoft acquired Ninja Theory and has no plan on releasing Senua II on ps5 :/ ). Sony & Microsoft racing to absorb the best studios (like Facebook buying WhatsApp, Instagram, Oculus, etc). That led producers to find new business models to compensate for it: Upgrade fees, DLCs, simply redoing a game from the ground up to charge it $80 again Studios had to dev for both gens, in the context of home working: not everyone had a ps5 prototype at home. Sony and MS racing against each other due to the hype and releasing the consoles way too early IMO. Home working came into fashion not without disruptions. With retrospective: the game industry has been its worst on our end but also on developers and studios where Instead we had a plethora of PS4 remakes we never asked for at practically the same price or $10 the upgrade. My Day1 ps5 sat there with no ps5 game for a long time. I do not know how on ps5 HFW hasn't become the norm. There is to my knowledge no next-gen game that beats in the same genre and very few all genres included (RE8 Village, was fantastic). Preordered CP2077 only to be end up being HIGHLY suspicious and much more critical of pre orders. Still a bummer now that this fresh new IP might get overshadowed by Hogwarts Legacy because people want to lump them both together as "magic games" if they both release as scheduled.Īlso re: HFW, jealous I'm going to be waiting to play it, but slowly enjoying my crawl through HZD on my backlog anyway. Hmm, I wonder if the fact I plan on playing on PC and did not face the same console problems with Cyberpunk while buying and playing it day one has done a lot to make me less inherently skeptical with Forspoken.Įven to that point, the development cycle of Forspoken being planned purely for the ps5/series S generation rather than being hamstrung to produce for last-gen consoles as well gives me more reason to think that further delays may not be necessary, particularly when the October-January delay seemed more like an executive and business decision for release timing to give GoW: Ragnarok space than anything driven by the development of the game.
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