So you could, every week, just alternate between sending out a real team to advance the campaign and then send out a throwaway team of mercenaries just to harvest shards to buy trinkets and/or convert them for heirlooms to build buildings/districts, just fire them if they get too many bad quirks, and treat it as a free, non-time-spending way of getting free stuff. You might be playing Stygian and have a week limit for the whole campaign and while an endless run doesn't eat a week, fixing up your heroes afterward might. In that case, even with minus 40% you can treat the mercenaries as a free practice run, since it doesn't eat a week.Īnother case might be you don't want to get your "real" heroes afflicted. There are a few reasons this might be the case. Each of them costs 10% of your shards, so using just four shard mercenaries takes 40% of them. Guide Darkest Dungeon : Les meilleures compos d'quipes Retrouvez notre guide des meilleures compositions de groupe l'occasion de la sortie de Darkest Dungeon le 27 septembre prochain. Mainly only if you don't have 4 appropriate level 6 heroes or don't want to use them. Now she have a question mark in the Roster, am I going to get her back? Pending any balance changes that may change my. Originally posted by JasonKai:I heard these crystalline heros will only go to the endless mission, are they worth the space to farm crystal? All these lv6 heros are very tempting.ītw the Collector's minion one-shot my vestal (46 dmg crit and bleed out before I can do anything, RNG at its finest), ending my killing spree at 117 monsters, stupid collector. This is in my opinion the best 'one size fits all' team comp at the time of the recording.
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